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Motion (kinematics) cheat sheet

All 6 formulas on one page. Print it or save it as a PDF; it fits on 2 sides of A4 or Letter.

Speed, distance and time

v=dt
Distanced=vt
Timet=dv
  • v the average speed (m/s in the calculator)
  • d the distance travelled (m)
  • t the time taken (s)

Final velocity: v = u + at

v=u+at
  • v the final velocity in m/s
  • u the initial velocity in m/s
  • a the acceleration in m/s², assumed constant; negative if it acts against the positive direction (g = 9.81 m/s² for free fall)
  • t the time in seconds

Displacement: s = ut + ½at²

s=ut+12at2
  • s the displacement in metres: distance in a chosen positive direction (it can be negative)
  • u the initial velocity in m/s
  • a the acceleration in m/s², assumed constant; negative if it acts against the positive direction (g = 9.81 m/s² for free fall)
  • t the time in seconds

Velocity and displacement: v² = u² + 2as

v2=u2+2as
  • v the final velocity in m/s
  • u the initial velocity in m/s
  • a the acceleration in m/s², assumed constant; negative if it acts against the positive direction (g = 9.81 m/s² for free fall)
  • s the displacement in metres: distance in a chosen positive direction (it can be negative)

Displacement from average velocity

s=u+v2t
  • s the displacement in metres: distance in a chosen positive direction (it can be negative)
  • u the initial velocity in m/s
  • v the final velocity in m/s
  • t the time in seconds

Projectile range

R=v2sin⁡2θg
Maximum heightH=v2sin2⁡θ2g
Time of flightT=2vsin⁡θg
  • R the horizontal range in metres (it lands at the height it was launched from)
  • v the launch speed in m/s
  • θ the launch angle above the horizontal, between 0° and 90°
  • g the acceleration due to gravity, 9.81 m/s² on Earth

letx.io · Motion (kinematics) cheat sheet · 2026-10-31