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Motion (kinematics)

Displacement: s = ut + ½at²

How far an object moves in time t when it starts at velocity u and accelerates steadily at a.

s=ut+12at2

Calculator

The live calculator needs JavaScript. The worked example below shows the same steps it would.

See it move

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  • Slope = acceleration a = 9.81 m/s²; final velocity v = 29.43 m/s.
  • Shaded area = displacement s = ut + ½at² = 44.145 m (area below the axis counts as negative).

What the symbols mean

s
the displacement in metres: distance in a chosen positive direction (it can be negative) (m)
u
the initial velocity in m/s (m/s)
a
the acceleration in m/s², assumed constant; negative if it acts against the positive direction (g = 9.81 m/s² for free fall) (m/s²)
t
the time in seconds (s)

When to use it

Use it with constant acceleration when the final velocity is unknown and not wanted: how far something falls in a given time, how far a car travels while accelerating. Solving for t needs the quadratic formula, and there can be two answers: a ball thrown upwards passes a given height on the way up and again on the way down. Negative times are before the motion started and are discarded.

Worked example

A stone is dropped from rest (u = 0) down a well and hits the water after t = 3 s. With a = 9.81 m/s², how deep is the water surface?

  1. Start from the formula.

    s=u⁢t+12⁢a⁢t2
  2. Substitute u = 0, a = 9.81, t = 3 and work it out.

    s=0·3+12·9.81·32
    =0+0.5·9.81·9
    =0+4.905·9
    =0+44.145
    =44.145m

Answer s ≈ 44.15 m below the top

Why it works

It is the area under the velocity–time graph from 0 to t: a rectangle ut under the starting velocity plus a triangle 12×t×at for the extra speed gained.

Common mistakes

  • Forgetting the ½ in front of at2.
  • Squaring the whole at instead of only t.
  • Keeping both roots for t without checking which make sense (a negative time is before the start).