Displacement: s = ut + ½at²
How far an object moves in time t when it starts at velocity u and accelerates steadily at a.
Calculator
The live calculator needs JavaScript. The worked example below shows the same steps it would.
See it move
- Slope = acceleration a = 9.81 m/s²; final velocity v = 29.43 m/s.
- Shaded area = displacement s = ut + ½at² = 44.145 m (area below the axis counts as negative).
What the symbols mean
- the displacement in metres: distance in a chosen positive direction (it can be negative) (m)
- the initial velocity in m/s (m/s)
- the acceleration in m/s², assumed constant; negative if it acts against the positive direction (g = 9.81 m/s² for free fall) (m/s²)
- the time in seconds (s)
When to use it
Use it with constant acceleration when the final velocity is unknown and not wanted: how far something falls in a given time, how far a car travels while accelerating. Solving for t needs the quadratic formula, and there can be two answers: a ball thrown upwards passes a given height on the way up and again on the way down. Negative times are before the motion started and are discarded.
Worked example
A stone is dropped from rest (u = 0) down a well and hits the water after t = 3 s. With a = 9.81 m/s², how deep is the water surface?
Start from the formula.
Substitute = , = , = and work it out.
Answer s ≈ 44.15 m below the top
Why it works
It is the area under the velocity–time graph from 0 to t: a rectangle under the starting velocity plus a triangle for the extra speed gained.
Common mistakes
- Forgetting the ½ in front of .
- Squaring the whole instead of only t.
- Keeping both roots for t without checking which make sense (a negative time is before the start).